![]() ![]() ![]() When we made that decision, we realized we needed to do a rework of nearly every ship we had from the ground up. In order to speed combat up and make it more intense,we started with taking the base ship lineup from five ships down to three. Ships 2.0 launched last year and was our foray into making significant changes to the base ship combat. Dan - who started out as a modder for Morrowind, Skyrim, and Fallout New Vegas - has close to two decades of experience in the video game industry under his belt and his talk on Ten Principles for Good Level Design at the Game Developer's Conference 2013 is cu. ![]() Today we are talking to Dan Taylor, a professional level designer who has in the past worked for Eidos, Square Enix, Ubisoft, Rockstar (among others) on games such as Medal of Honor Heroes 2, Hitman: Sniper, or Shadow of the Tomb Raider. ![]()
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